GW2 Dynamic Changes
This would be a suggestion towards GW2 only.
I'm hoping to see the world and all it's monsters more dynamic in it's skill usage, sort of a basic adaptable artificial intelligence.
It's simple, monsters will slightly adapt their skills from time to time. If an area is heavily overfarmed, this skill adaption will occur more frequently. This will force players to adapt instead of running generic farming builds. It will be a hindrance to bots running specific sequences to farm areas, and it will give players more challenge.
So a party can't for certain say "use theese exact builds", as it's not a guarantee the monsters they encounter will always run the same skills.
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